Yes, I'm sure that particular nickname took a considerable amount of time and effort.
I like giving my Pokémon really nerdy nicknames that usually have to do with science.
I like giving my Pokémon really nerdy nicknames that usually have to do with science.
Later games actually have the capture tutorial happen out in tall grass, so it makes more sense.
I had a lot of fun just making him look so ridiculously excited about that "wild" Weedle.
Which is why I made this handy flowchart to help you identify what you saw in the night sky! While it may never be aliens, there are a lot of fascinating objects to see in the heavens. Go out and learn more about the stars!
Sad but true story: In 1994, a large earthquake in Los Angeles in the wee hours of the morning left large parts of the city without power. Police and fire stations received frantic phone calls from people claiming that something strange was happening to the sky and wondering if the earthquake caused it.
They were seeing the Milky Way for the first time because of the greatly reduced light pollution.
Let's not have a repeat of this.
As an aside, I grew up in Los Angeles and remember that earthquake quite well. 0/10, would not recommend.
I think what the games are trying to tell us is that 48 is far too old to be doing anything meaningful with your life anymore, so just go live in a nursing home and save the adventures for the tweens.
And there's nothing you can do about it.
This is Stegoceras, an adorable little basal pachycephalosaur from the early Late Cretaceous. I didn't realize before now that pachys have a lot of interesting textures on their skull, including lots of rugosity around the snout and front of the cranium with a comparatively smooth dome. They must have looked magnificent in life.
(Also, there are two completely different types of dinosaur named Stegoceras and Stegosaurus, and I need to have a stern chat with whoever's responsible for that.)*
*That's not currently possible considering Stegoceras was described in 1902, and Stegosaurus in 1877. Maybe in the next life.
And then that changed in Pokémon Legends: Arceus when I fell off a cliff and blacked out and lost half my stuff.
Ah, ledges. Such an integral part of the Pokémon universe, and definitely not just a convenient way to gate player progress.
This is just the beginning of the running gag of the NPCs being morons with a strange lack of awareness of the world around them.
I have to admit it was kind of fun blatantly disregarding realistic coloration.
As a kid, I didn't really think twice about the idea of Pokémon battles, but as an adult it does seem like a bit of a questionable practice. Like, you receive this weak, young creature who relies on you for its well-being, and the first thing you do is walk out into the wilderness, aggravate some wild creatures into hostility, and literally throw your creature at them and command it to fight?
I think later entries in the core series do a reasonable job of explaining that Pokémon actually enjoy battling and it's an activity that strengthens the bond between Pokémon and trainers. It's probably also a good way to let a Pokémon blow off steam and channel any natural aggressive tendencies in a healthy and productive manner.
But the way Oak explains it in Gen I is kinda sketch.
It's not really mentioned clearly in the books, but Graling warriors train to specialize in two weapons, generally a long-range and short-range, respectively. This gives them more versatility on the battlefield, and also ensures they can keep fighting if something happens to one of their weapons. Fraa's weapons of choice are a long knife and a throwing club.
Gralings sound like terribly violent creatures, but they're physically hardier than humans and can take quite a licking with no lasting repercussions. That may be part of why they find combat fun, and make a point of organizing battles that are inversely proportional in scale to how serious the issue is that the battle will decide.
As far as the subject--I've been tossing around ideas for another book in the Azhnarroth series, about Miette, Kieri, Yonwin, and Zuben having adventures in space. In Earthkeepers, I teased the mysterious disappearance of the Flammarion Commonwealth eight thousand years ago... now it's time to solve that mystery. And of course black holes will be involved.
As Miette, Kieri, and Yonwin were named stewards of Great Engine at the end of Earthkeepers, I thought that by a few years later they'd look the part. I imagine the Apparats probably made them some nifty powered armor.
This particular Quo Qu is Jawwad, a prominent businessman in Toba and old friend of some of the protagonists. While always looking to swing a business deal in his favor, deep down he is a kindhearted person who regrets that his kind's avarice has put the Plainsmen in a difficult position, and tries his best to make up for it.
The Quo Qu are derived from an idea I originally had for the Plainsmen back in high school--the idea was that the Plainsmen lacked the cognitive capacity for mathematics, and had a mutually beneficial commensal relationship with the Quo Qu, who lived alongside the Plainsmen, because the Quo Qu did all their math for them, and in return were provided for and protected by the Plainsmen. When I got around to writing this novel, I decided that wasn't really what I wanted for the Plainsmen (they have a rustic and nomadic way of living, but are really highly intelligent), but the Quo Qu worked perfectly as the denizens of Toba. In their original design, the Quo Qu had flat faces and large ears, but since moving to Idaho and becoming the one-woman fan club of the Idaho Museum of Natural History, I just kept picturing the Quo Qu as resembling Oryctodromeus, so I went with it. They were really fun to write.
(Also, if you really are getting tired of these comics**, rest assured that I have not stopped producing new stuff. In fact, I'm almost done with a painting and hope to finish it either today or tomorrow. I've just been dealing with a lot and haven't been getting the best sleep, so creative pursuits are a little low on my list of priorities and I just haven't had a whole lot of energy for that kind of thing most days. I'm working on fixing stuff. Hoping to feel better soon.)
*I'm aware that The Pokémon Company prefers the phrase "first partner Pokémon" over "starter Pokémon" in official materials nowadays. But after 20-odd years of fans calling them "starter Pokémon", it's a hard habit to break.
**If you really are getting tired of these comics, that would imply you actually read my blog, in which case thank you. :)
Actually, a running joke in this comic is that Blue is totally incompetent and doesn't understand the first thing about battling. It's an interesting experience being a franchise veteran setting out on a Pokémon journey where you know battling like the back of your hand, but the rival/friend NPCs are like "did you know Pokémon have types?!?!?!"
Thought I'd take a break from uploading Pokémon comics that no one but me seems to think are funny and share a few WIP photos of that Oryctodromeus illustration.
Thankfully my fears were unfounded (I think), but I took another picture when I was nearly done, because I was really worried that something might happen to the illustration. Paper is a terrifyingly fragile material.
I definitely don't spend an inordinate amount of time worrying about things.
Whatever the case, I'm sure it wasn't... this.
I really enjoyed making Oak's expression progressively more psychotic.
I recently showed these comics to my 10-year-old niece and barely got a chuckle out of her. I'm starting to suspect I'm the only one who understands my sense of humor. I'm not really surprised.
*If this is the case, it's weird that he only has three level 5 Pokémon left, and this also implies that he's given away like, a level 100 Gyarados to a newbie trainer at some point? Why is it that he conveniently only has three extremely weak Pokémon left by the time you roll up to his lab?**
**The real explanation for all of this is that this is just a video game and I am putting way more thought into in-universe logistics than the development team intended.
I had a lot of fun giving him absurdly thick eyebrows in this series.
But really, the first panel is word-for-word his dialogue in Red/Blue. I don't know why he laughs in the middle of it. I don't understand what's so hilarious about showing starter Pokémon to a new trainer. I can only conclude that Oak is a few Poffins short of a platter.
Also, I had a lot of fun making the Pokémon in this comic look extra derpy.
Last Virtual Fossil Friday we had an excellent presentation by L.J. Krumenacker (who I have spoken to at multiple Fall Fossil Fests at the Idaho Museum of Natural History) about the ever-lovable Oryctodromeus (Idaho's state dinosaur and a precious little dooper of an ornithopod). One of the most remarkable things about oryctos is that they were definitive burrowers, so host MaggieJo mentioned how cute it would be if they were basically saurian prairie dogs. And so I just had to draw that.
The colored pencil work is kinda rough; I haven't really worked with colored pencil in a while. But I picked up some tips from a couple of excellent colored pencil books, so I feel like I at least know what I'm doing slightly more than before.
Also featuring a guest appearance by Idaho's giant oviraptorosaur, which so far is only known from its eggs. Exciting stuff coming out of the Wayan Formation these days!
Also I just realized that Red's hat design changes in these earliest comics. Not sure why. I guess I was still easing into the aesthetic of the series and hadn't quite settled on a design for Red that would be something I wouldn't mind drawing literally hundreds of times.
You might also notice that in this series, one side of Red's jacket collar is perpetually turned up. That's an inside joke; for some reason that tends to happen to me when I wear collared tops. No idea why.
Now that I think of it, I have a niece who's 10, and I'm not quite sure how I feel about the idea of her going off on a region-spanning adventure, catching and training ferocious creatures with supernatural abilities, and confronting a criminal organization, all with no adult supervision.
... When you're actually 10, though, that whole thing sounds awesome.
(Read on for self-reflection that has absolutely nothing to do with Pokémon webcomics.)
You'll have to pardon the lack of new (old?) content. I've been dealing with a lot, my creative well seems to have run dry in this summer heat, and I've been taking some time off to take care of myself because I am very bad at resting. As much as I'd love to just be able to go nonstop and be ultra-productive all the time and write fifty novels a year... humans don't work like that.
One of the things I've been doing while resting is reading (not research papers, surprisingly). There's something emotionally, mentally, and spiritually healing about the power of a story to temporarily take you to a different world, to dredge up fond feelings and nostalgic memories, to allow you to be right there looking over the characters' shoulders, sympathizing with their struggles and celebrating their successes. I've been reading a series of books set in the 1940's that I remember from when I was a kid, and it's been giving me those warm cozy nostalgia vibes. Okay, I'm not quite that old, but it reminds me of my grandparents' neighborhood, of simpler and quieter times, much like the effect of a Norman Rockwell painting.
Anyhow, I guess the whole business has got me thinking about some questionable literary advice I've heard over the years, which then of course makes me want to vent about it on my blog where I'm not actually directly debating with anyone. (I hate arguing. It's so pointless and never gets either party what they want and all you end up with is hurt feelings. I think it's much more sensible to just present your opinion and leave it for people to think about.)
You might also notice that I hand-drew and lettered the speech bubbles in this comic, as opposed to previous comics where I used the text tool and Manga Studio's speech bubble generation tool. The latter, while handy, was also a bit limiting. These days, I prefer to hand-draw speech bubbles because it gives me much greater flexibility, and I feel that it's more aesthetically cohesive than canned ellipses* and dry computer-generated text.
*Man, "Canned Ellipses" would be such an awesome band name. I feel like that's what Johannes Kepler would have named a rock band.
*On-site, Neopets don't really have personalities; they're essentially just a graphic and some stats, and a large part of the appeal of the website for creative types such as myself is the fun of coming up with personalities and backstories and psychological issues for each of one's pets.
I'm not really sure why I ended up drawing so many Altador Cup-related comics. Either the event just sparked a lot of ideas for me, or maybe I just didn't have much else going on at the time.
(Granted, after the events of a fic that I never submitted to the Times but will post here eventually, Hyren would no longer have ethical qualms about Team Virtupets, but he would still object to them on the grounds that they just win too often and that's boring.)
As he was a major player in Worth Fighting For, however, I took the opportunity to really delve deep into his personality. My vision for Sloth is that of a hyperintelligent being who's always at least ten steps ahead of everyone else mentally, and has no qualms about using that to his advantage. He's calculating and ruthless, but usually not so much malicious as just really dedicated to expanding his galactic empire and ensuring it runs smoothly and efficiently. If you do get on his bad side, though, he's quite adept at psychological manipulation (as Hyren finds out the hard way in Worth Fighting For). Still, being a Virtupets citizen isn't all that bad as long as you know your place in the system.
I actually wrote a long-form Neopets fic that I never bothered to submit to the Neopian Times that's all about Hyren, his family, a rogue Virtupets officer, and Sophix II traversing the galaxy in an attempt to free Sloth from the Space Faerie Token so he can resume leadership of Virtupets, because after he was trapped inside the token, Commander Garoo took over and became an unbearable despot, and at the end of the day, nobody can run Virtupets better than Sloth.
In this fic, we learn that Sloth created Virtupets and conquered most of the galaxy out of a twisted drive to ensure his own survival, after he was left the last living member of his species when they were eradicated by a freak illness (which he had been working to develop the cure for). He's especially interested in conquering Neopia because it's implied that Neopia is the only world in the galaxy that has magic, a novel energy source that Sloth is keenly interested in.
As for how it all turns out, well, you'll have to wait until I get to posting that fic here.
Okay yes Sloth experiences a change of heart and becomes a good guy. I know that will irritate a lot of Virtupets fans. But I really wanted Sloth and Hyren to get some closure after the events of Worth Fighting For, and I personally prefer the idea of Sloth using all that brainpower for good.
I've previously posted some comics that I never got around to submitting to the Neopian Times, but I realized I'd never posted the comics that did get into the Times, so I thought it would be fun to do that for the next little while. Especially considering the NT archive is huge nowadays, and you've got to be pretty bored to go through past issues and eventually stumble upon these.
On the site, keeping a Neopet's HP full could be kind of a hassle, especially when said Neopet had a lot of HP, and the more potent Healing Potions were really expensive. Training a Neopet's stats was also extremely tedious and resource-consuming. I feel like the Battledome and training Neopets could have been implemented a lot better (although they did eventually make some good improvements to the system); even though battling wasn't really the biggest aspect of the site most of the time, it played an important role in a lot of events and there were also some much-sought-after awards for it, so they could have made the system a lot less painstaking.