In all fairness, Thunder Wave is actually a pretty useful TM because paralysis is one of the more effective status conditions (doesn't wear off, 50% chance your opponent can't do anything on their turn, major Speed reduction). I just was amused by the idea of finding a lame item in the grass and the game text being all excited about it.
On that note, I'm planning a full writeup of my thoughts on Pokémon Legends: Z-A after I finish the game (I'm about halfway through, and so far, I'm mostly really liking it with just a few quibbles), and one of the things I think the game did right was the real-time rehaul of the battle system, and how it actually makes non-attack moves way more useful in the main game as opposed to them mostly seeing use in the multiplayer (and battle facility) metagame. I'll go more into detail about that in the writeup, but suffice for now to say that I really want to see more of this style of battling in future games.

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