Friday, February 6, 2026
Thursday, February 5, 2026
There are some Pokémon that make socializing a little more difficult when you've got them in tow.
Also, I had a lot of fun making that Koffing extra derpy. He's just living his best life as an animated floating toxic gas mine.
Tuesday, February 3, 2026
Finishing up Pokémon Legends: Z-A, and I feel like the story gets a lot better as you get further in the game (and Naveen is still kind of obnoxious, but huge props to the writers for having his dynamic with the player character develop realistically). Although it started a little slow and clunky on the story side of things, Legends: Z-A is a super fun game that makes some sleek improvements on the formula introduced with Legends: Arceus, and I kind of just want Legends to be the actual core series from now on (especially after Scarlet and Violet were so underwhelming).
Aaaaaaanyway. Every time a Pokémon uses Struggle Bug, this is all I can think of. I kinda want a t-shirt of this now. We all have days like this, feeling like a level 2 early-route Pokémon whom people won't stop throwing Poké Balls at.
Probably a bad idea to let the player character know you're the guy responsible for coding the universe.
And of course this comic references the oh-so-handy Missingno.-related glitches in Gen I. I know glitch exploitation in video games is a controversial issue, but I personally don't see anything wrong with it as long as you're not using it to gain an unfair competitive advantage. For example, once you max out effort values, there's no real difference between a Pokémon you trained to level 100, a Pokémon you got to level 100 via Rare Candies and EXP Candies you found naturally in the game, and a Pokémon you got to level 100 via Rare Candies and EXP Candies you obtained through glitches.
Using glitches or cheat codes to give a Pokémon an impossible moveset or unobtainably high stats, and then using that Pokémon in a tournament, would definitely be cheating and there's never an excuse for that. But if you're just casually battling with your friends, and you tell them how you got your impossible Pokémon so they can do it too, that's a completely different context where everybody benefits. (When my niece played Pokémon Red, I told her about the Missingno. glitches and it was driving her crazy having to wait to reach Cinnabar Island to use them. Why is life so hard.)
On the other hand, I was never fond of devices like the GameShark that allowed you to essentially modify a game's code freely to do whatever you wanted the game to do. That kind of thing pretty much destroys the entire purpose of playing a video game and robs players of the satisfaction of working hard for anything. If you input the right codes, sure you can make a save file where Red starts off in Pallet Town with 6 level 100 Mewtwo, a full Pokédex, and all 8 Gym Badges... but what's the point? Bragging rights? (Pro tip for 10-year-old boys: it's not very impressive if you brag about achievements you didn't actually earn.) Reinforcing the illusion that if you throw enough money at anything you can achieve it with minimal effort but still gain the benefits attained from working for it? (If you think that, you're going to get a rude awakening when adulthood hits.)
I mean, yeah, stuff like the GameShark can be an entertaining diversion if you've played a video game to death and now just want to mess with the code, but I'm not on board with the idea of using cheat devices as a shortcut to achieving something that's supposed to take time and effort. It benefits no one, least of all the person using the cheat device and sinking further into the depths of being an obnoxiously entitled human being whom nobody wants to be around.
... Whoa, that was a bit of a rant. I'm getting cantankerous in my old age, I guess.
Monday, February 2, 2026
Congratulations to China on a phenomenally successful first Mars mission! I look forward to the day when we can all explore the cosmos together as a human family and stop pretending it's still the Cold War.
The development team inserting themselves into the game and making meta remarks is a cute idea that would definitely lead to an existential crisis for a player character.
And a concept doodle for a novel I've been brainstorming for and would like to get around to writing soon. Valdovas is a millennia-old dragon from Eastern Europe who is arrogant, aloof, and disdainful toward humans--but that changes when he is forced to accept help from a family living on the American frontier, and he grows to realize that not all humans are enemies, and that some of them need his help, too.
Valdovas was inspired by Smaug and Tolkien's treatment of dragons in general--I love the man's writing, but his dragons are always irredeemably evil spawn of darkness. I've loved dragons since I was a kid, and I feel like they deserve better than that. I also haven't written a novel with dragons since Voyage of the Kaus Media, so we're way overdue for more dragons. <3
Not sure I did the best job rendering it yesterday, but Valdovas has black iridescent scales. He also breathes poison. He's a zmey from Slavic folklore (but a one-headed variety, because multiple-headed dragons means more characters to juggle).







