I don't understand how anyone can say this when Pokémon trainers basically get to make a career out of goofing off with monsters. Sounds like most kids' dream job.
Funnily enough, in Pokémon Sun and Moon, there's a group of older, retired trainers who imply that they didn't make enough money off of being a trainer to earn a living, and had to go into other lines of work. And yet you can still make limitless tons of money winning battles and selling valuable items you find on your journey. Maybe those guys just weren't trying hard enough?
... One thing that I like about video games versus the real world is that in the former, you're always compensated fairly for overachieving. Anyone else go around collecting all the resources in Breath of the Wild and Tears of the Kingdom? No? I may need to rethink my life.
Also, this makes me think about video game design in general and how sometimes I see games where the dev team put so much focus on things like incredible next-gen hyperrealistic graphics, super-advanced AI, and ridiculously detailed programming, that they forgot to actually make the game fun. Like, my definition of a good video game is something you can sit down with for a few hours to unwind at the end of the day, and come away feeling satisfied and refreshed and entertained. Things like graphics and tech specs should take a back seat (or at least the passenger seat) to an enjoyable experience. And that's why I'm such a big Pokémon fan--because the games are just plain good old-fashioned fun.






