Yet another victim of the mad Professor.
(I just thought it would be funny to drastically alter the tone of this scene in the game in light of Oak's comic characterization.)
(I just thought it would be funny to drastically alter the tone of this scene in the game in light of Oak's comic characterization.)
An entry from my Neopian Times work that isn't fanfiction? Yes, but hear me out. I wrote a few articles for the Times over the years, and I wanted to share this one in particular because, despite the Neopets theme, it's full of good solid general fiction writing advice that I thought might be of use to people. I didn't want all these useful tips simply wasting away in the depths of the NT archives. So I'm putting this article here on my blog where it can be accessed and referenced by a much wider audience.
I got the idea for this article when I was reading back issues of the Times and noticed a lot of articles aimed at beginning fiction writers looking to get published in the NT for the first time. The articles covered things like making sure you have good spelling and grammar, understanding basic plot structure, and trying to be original with your stories and characters.
And while it was wonderful to see so many authors writing articles to help people just starting out with their writing, a part of me worried a little about new NT writers learning the barebones basics of fiction writing and stopping there. That's like learning how to make boxed macaroni and cheese and deciding you don't need any other cooking skills. Just like with all skills, there is always room for improvement in writing. I wanted to inspire and encourage writers to take their NT fiction beyond just good spelling and following the publication guidelines, and craft stories that readers would find truly memorable and engrossing.
So, I decided to put together this guide that goes past the basics and takes some deep dives into prose technicalities, story construction, and how to conduct your writing life. I had a lot of fun with it, and I hope it helps people both with their Neopian Times writing and their fiction writing in general.
The article ended up being so long that I had to split it into three parts to fit the NT's maximum word count limit, but the editor graciously understood what I was doing when I submitted the parts and published them sequentially. I'm keeping the three-part format here because I think it'll be a little more digestible than one massive textwall (not that I have a history of eschewing textwalls.......).
(Also, the illustration is something I drew for another Neopian Times article. I thought it turned out really cute so I figured I might as well use it here.)
Part 1
If you want to start writing stories for the Neopian Times, there are a ton of great guides for beginning writers in the many past issues of Neopia’s spectacular user-content newspaper. Fiction writing is not an endeavor to be taken lightly, and many NT writers have graciously passed on their knowledge and their experience on the subject to those who have never written a story before, or perhaps keep getting their stories rejected and want to figure out why.
But let’s say you’ve got all of that down. You have multiple golden quills to your username. You know that plots need to have a beginning, middle, and end. You understand why stereotyping Neopet species is problematic. You’ve memorised what is and isn’t allowed in the Times. And you’re ready to take your writing to the next level.
Then this series of articles is for you. I make no
claim to being a spectacular writer—but I have been writing fiction for a
fairly long time, have accumulated a lot of know-how from various sources over
the years, and even get paid for it sometimes in real life, so I like to think
I know what I’m doing for the most part. And now I want to share with Neopia
some intermediate-level writing tips and guidelines, to help others give their
short stories and story series even more life and impact.
(As a random aside, Saturos is a tall creature compared to humans--probably about 7 feet tall or so. That's why one of the first things Carrie and Tam notice about Arthabasca is that all the furniture and architecture are weirdly scaled up from what they're used to. But I kind of imagine that Saturos is actually on the short side for an oncor--it's just that with him being the last of his kind for the past tens of thousands of years, there haven't been any oncor to compare him to, so he seems tall by most other creatures' standards.)
Also some design sketches for Nayzak, who is a supremely fun entity to write. Nayzak (whose name is the Arabic word for "meteor") is a sapient space probe built by an unknown (and implicitly extraordinarily ancient) civilization. At some point in its interstellar journey, its programming went awry and it started to believe that in order to most efficiently carry out its directive to gather information on the universe, it needed to dismantle planets and use their raw materials to create copies of itself. In fact, it's totally unknown whether this Nayzak is even the original construct or a copy, as all Nayzaks appear to act as a hive mind and share information.
Nayzak's actions and its effect on the history of Arthabasca play a pivotal role in Ravenscrag; in the sequel, Nayzak is out wandering the stars again (benevolently this time), but it has left a fragment of itself with Saturos in order to stay in contact with him. That fragment bonds with Travis, Carrie's awkward ex from the first novel, who has accidentally found his way into Arthabasca and finds himself accompanying Carrie, Saturos and Tam on a real adventure that makes his D&D campaigns pale in comparison.
Anyway, not sure when I'm going to get around to writing this, but these were fun to draw.
I also had to include her family's cat, because, always cats.